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ISMAR 2021£üÉÌÌÀºÍÕã½­´óѧÍŽáÌá³öÒÆ¶¯¶Ë¸ßÖÊÁ¿ÔÚÏßÈýάɨÃèÒÇMobile3DScanner

2021-09-15

Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device

 

Part 1 Ïà¹ØÊÂÇé

 

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1.1 »ùÓÚRGBDÏà»úµÄÈýάɨÃèÖØÐÞ

 

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1.2 »ùÓÚͼÏñµÄ¶àÊÓÍ¼ÖØÐÞ

 

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Part 2 ÒªÁìÐÎò

 

2.1 ϵͳ¸ÅÊö

 

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ÎÒÃÇÓà Semantic Field À´ÊµÏÖ¶ÔÈËÁ³ÌØÕ÷Ò»Á¬ÇÒ¸ßϸÁ£¶È¿É¿ØµÄ±à¼­¡£¡£¡£¡£¡£¡£¡£¶Ô»°¹¦Ð§ÔòÓÉ Language EncoderºÍTalkÄ£¿£¿£¿£¿ £¿£¿£¿£¿éÀ´ÊµÏÖ¡£¡£¡£¡£¡£¡£¡£½ÓÏÂÀ´ÎÒÃÇÚ¹Ê͸÷¸öÄ£¿£¿£¿£¿ £¿£¿£¿£¿éµÄÊÂÇéÔ­ÀíºÍЧ¹û¡£¡£¡£¡£¡£¡£¡£

 

2.2 ICPÓëIMUËÉñîºÏ

 

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ͼ2.(a)Open3D[4] ICP. (b)ÒýÈëIMU. (c)(d)¼ÓÈëLBAÒÔ¼°Loop Closure.

 

2.3 ×Ô˳Ӧµ÷ÀíÌåËØµÄTSDF

 

ÒÆ¶¯Æ½Ì¨ÉÏÄÚ´æÓÐÏÞ£¬£¬£¬ £¬£¬£¬±ØÐèÔ¼ÊøTSDFÄ£×ӵĴóС£¡£¡£¡£¡£¡£¡£¬£¬£¬ £¬£¬£¬ÎÒÃÇÌá³öÒ»ÖÖ×Ô˳Ӧµ÷ÀíÌåËØµÄTSDFÒªÁ죬£¬£¬ £¬£¬£¬µ±ÆäÄÚ´æÕ¼ÓÃÁ¿µÖ´ïãÐֵʱ£¬£¬£¬ £¬£¬£¬ÏµÍ³½«×Ô¶¯½¨ÉèÒ»¸öеÄTSDF£¬£¬£¬ £¬£¬£¬ÆäÌåËØ¾ÞϸΪ¾ÉÌåËØµÄ1.5±¶£¬£¬£¬ £¬£¬£¬ÐÂÌåËØµÄ·ûºÅ¾àÀëÒÔ¼°È¨ÖØÎÞÐèÖØÐÂÅÌË㣬£¬£¬ £¬£¬£¬¿Éͨ¹ý¾ÉÌåËØÈýÏßÐÔ²åÖµ¸ßЧ»ñÈ¡¡£¡£¡£¡£¡£¡£¡£Õâ¸öÕ½ÂԿɰü¹ÜTSDFÄ£×ÓµÄÄÚ´æÕ¼Óò»»áÁè¼ÝÓû§É趨µÄãÐÖµ£¬£¬£¬ £¬£¬£¬´Ó¶øÔÚÒÆ¶¯×°±¸ÉÏÄÜÖ§³Ö´óÎïÌåµÄɨÃèÖØÐÞ¡£¡£¡£¡£¡£¡£¡£

 

2.4 ÍŽáÉî¶ÈÏÈÑéµÄ¶àÊÓͼÁ¢Ì寥Åä

 

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2.5 ¸ßЧµÄShape-from-Shading

 

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Part 3 ʵÑéЧ¹û

 

3.1 Ä£×Ó¾«¶È±ÈÕÕ

 

ÎÒÃÇÓÃiPad Pro2020Â¼ÖÆÁËËÄ×é²âÊÔÊý¾ÝÀ´±ÈÕÕ¹þ¹þ(haha)ÌåÓý¼Æ»®ÓëÏÖÓеļƻ®ÔÚÄ£×Ó¾«¶ÈÉϵIJî±ð£¬£¬£¬ £¬£¬£¬ground truthÓÉÉÌҵɨÃèÒÇ»ñÈ¡¡£¡£¡£¡£¡£¡£¡£±í¸ñ1ÒÔ¼°Í¼5ÏÔʾ¹þ¹þ(haha)ÌåÓýÒªÁìÔÚÄ£×Ó¾«¶ÈÒÔ¼°ÍêÕû¶ÈÉ϶¼È¡µÃÁË×îÓÅЧ¹û¡£¡£¡£¡£¡£¡£¡£

 

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ͼ5.ÓëÏÖÓÐSOTAÒªÁìµÄÄ£×Ó±ÈÕÕ.

(b)Open3D[4].(c)KinectFusion[3].(d)InfiniTAM[2].(e)BundleFusion[1].(f)3D Scanner App.(g)¹þ¹þ(haha)ÌåÓýÒªÁì.(h)GT.

 

3.2 ºÄʱͳ¼Æ

 

±í¸ñ2ͳ¼ÆÁËËã·¨¸÷¸ö°ì·¨ÔÚiPad Pro2020ÉϵĺÄʱ£¬£¬£¬ £¬£¬£¬¹þ¹þ(haha)ÌåÓýÒªÁìÔÚ´óÎïÌå¡°worker¡±ÉÏÒ²µÖ´ïÁËʵʱ¡£¡£¡£¡£¡£¡£¡£

 

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±í¸ñ2£ºË㷨ģ¿£¿£¿£¿ £¿£¿£¿£¿éºÄʱͳ¼Æ

 

3.3 ¸ü¶àЧ¹û

 

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Reference:

 

[1] Dai, M. Nie?ner, M. Zollho ?fer, S. Izadi, and C. Theobalt. BundleFusion: Real-time globally consistent 3D reconstruction using on-the-fly surface re-integration. ACM Transactions on Graphics, 36(4):1, 2017.

 

[2] O. Kahler, V. Prisacariu, C. Ren, X. Sun, P. Torr, and D. Murray. Very high frame rate volumetric integration of depth images on mobile devices. IEEE Transactions on Visualization and Computer Graphics, 21(11):1¨C1, 2015.

 

[3] R. A. Newcombe, S. Izadi, O. Hilliges, D. Molyneaux, and A. W. Fitzgibbon. KinectFusion: Real-time dense surface mapping and tracking. In IEEE International Symposium on Mixed and Augmented Reality, 2011.

 

[4] Q. Zhou, J. Park, and V. Koltun. Open3D: A modern library for 3D data processing. arXiv:1801.09847, 2018.

 

[5] H. Zhao, K. Su, C. Li, B. Zhang, L. Yang, N. Lei, X. Wang, S. J. Gortler, and X. Gu. Mesh parametrization driven by unit normal flow. Computer Graphics Forum, 39(1):34¨C49, 2020.

 

[6] H. Hirschmu ?ller. Accurate and efficient stereo processing by semi-global matching and mutual information. In IEEE Computer Society Conference on Computer Vision and Pattern Recognition, vol. 2, pp. 807¨C814, 2005.

 

[7] R. Maier, K. Kim, D. Cremers, J. Kautz, and M. Nie?ner. Intrinsic3D: High-quality 3D reconstruction by joint appearance and geometry optimization with spatially-varying lighting. In IEEE International Conference on Computer Vision, 2017.

 

[8] S. Rusinkiewicz, O. Hall-Holt, and M. Levoy. Real-time 3D model acquisition. ACM Transactions on Graphics, 21(3):438¨C446, 2002.

 

[9] D. Tzionas and J. Gall. 3D object reconstruction from hand-object interactions. In IEEE International Conference on Computer Vision, pp. 729¨C737, 2015.

 

[10] T. Weise, B. Leibe, and L. Van Gool. Accurate and robust registration for in-hand modeling. In IEEE Conference on Computer Vision and Pattern Recognition, pp. 1¨C8, 2008.

 

[11] J. Xu, W. Xu, Y. Yang, Z. Deng, and H. Bao. Online global non-rigid registration for 3D object reconstruction using consumer-level depth cameras. 37(7):1¨C12, 2018.

 

[12] P. Ondru ?s¡¦ka, P. Kohli, and S. Izadi. MobileFusion: Real-time volumetric surface reconstruction and dense tracking on mobile phones. IEEE Trans- actions on Visualization and Computer Graphics, 21(11):1251¨C1258, 2015.

 

[13] V. Pradeep, C. Rhemann, S. Izadi, C. Zach, M. Bleyer, and S. Bathiche. MonoFusion: Real-time 3D reconstruction of small scenes with a single web camera. In IEEE International Symposium on Mixed and Augmented Reality, 2013.

 

[14] P. Tanskanen, K. Kolev, L. Meier, F. Camposeco, O. Saurer, and M. Polle- feys. Live metric 3D reconstruction on mobile phones. In IEEE Interna- tional Conference on Computer Vision, pp. 65¨C72, 2013.

 

[15] K. Kolev, P. Tanskanen, P. Speciale, and M. Pollefeys. Turning mobile phones into 3D scanners. In IEEE Conference on Computer Vision and Pattern Recognition, 2014.

 

[16] M. Kazhdan. Poisson surface reconstruction. In Eurographics Symposium on Geometry Processing, 2006.

 

[17] T. Qin, P. Li, and S. Shen. Vins-mono: A robust and versatile monocular visual-inertial state estimator.


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