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PYSKLÖеÄPoseC3DÓëST-GCN++ʵÏÖÔÚNTURGB+DÉÏÈ¡µÃÁËÓÅÒìÐÔÄÜ
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https://arxiv.org/abs/2104.13586
ÏîÄ¿Ö÷Ò³
https://github.com/kennymckormick/pyskl
References
[1] Revisiting skeleton-based action recognition£ºhttps://arxiv.org/abs/2104.13586
[2] https://github.com/kennymckormick/pyskl£ºhttps://github.com/kennymckormick/pyskl
[3] Spatial temporal graph convolutional networks for skeleton-based action recognition£ºhttps://scholar.google.com/citations%3Fview_op%3Dview_citation%26hl%3Den%26user%3DtAgSyxIAAAAJ%26citation_for_view%3DtAgSyxIAAAAJ%3Ad1gkVwhDpl0C
[4] Two-stream adaptive graph convolutional networks for skeleton-based action recognition£ºhttps://openaccess.thecvf.com/content_CVPR_2019/html/Shi_Two-Stream_Adaptive_Graph_Convolutional_Networks_for_Skeleton-Based_Action_Recognition_CVPR_2019_paper.html
[5] Channel-wise topology refinement graph convolution for skeleton-based action recognition£ºhttps://openaccess.thecvf.com/content/ICCV2021/html/Chen_Channel-Wise_Topology_Refinement_Graph_Convolution_for_Skeleton-Based_Action_Recognition_ICCV_2021_paper.html
[6] Potion: Pose motion representation for action recognition£ºhttps://openaccess.thecvf.com/content_cvpr_2018/html/Choutas_PoTion_Pose_MoTion_CVPR_2018_paper.html
[7] Disentangling and unifying graph convolutions for skeleton-based action recognition£ºhttps://openaccess.thecvf.com/content_CVPR_2020/html/Liu_Disentangling_and_Unifying_Graph_Convolutions_for_Skeleton-Based_Action_Recognition_CVPR_2020_paper.html
[8] Skeleton-based action recognition with multi-stream adaptive graph convolutional networks£ºhttps://ieeexplore.ieee.org/abstract/document/9219176/





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